|Case Study: Islington Council Primary Schools put Agility into Education|
Case Study: Islington Council Primary Schools put Agility into Education
In This Casestudy
August 2019 | Generation Agile
London’s Islington Council is ‘passionate about supporting children and young people to have the best start in life.’ They focus on computing and STEM learning, to build skills for a fast-changing world and create a generation of agile thinkers.
Created by the Agile Business Consortium
Islington Council Primary Schools put Agility into Education
Islington Council strives to prepare children to take their place in a technological world that is constantly evolving. This has led to the Council’s focus on computing and STEM (Science, Technology, Engineering and Mathematics) learning, giving children the opportunity to build skills for a fast-changing world and create a generation of agile thinkers. The children that will become #GenerationAgile.
Education for a Changing Workplace
Nearly twenty years ago, Katy Potts was appointed as champion for Computing and Online Safety for Islington Council, and works with almost 50 primary schools.
For Islington Council Schools, teaching computational thinking and Project Based Learning (PBL) are key. ‘We make best use of all the resources at our disposal,’ says Katy, ‘We use a wide range of free resources, including codeclub.org, appsforgood.org and barefootcomputing.com which support creativity, problem solving and digital skills. We also have partnerships with a wide range of organisations such as Microsoft, BT and Google. Our challenge is to give Islington children real life experience, to allow them to learn by doing, and make the connections that bring real purpose to learning.’
Islington schools all subscribe to a service agreement that demonstrates their strong commitment to this style of education and learning, which is typically delivered through focus days and sessions that are built into the standard timetable.
Practical Solutions for Learning
Katy emphasises the value of educational approaches such as PBL which give children the chance to solve real problems and produce results that have tangible value.
‘Computational thinking is a fundamental skill that teaches children to work through and explore problems logically and algorithmically. Learning should be hands-on, concrete and applied to real life.
Sharing Student Success
‘People generally need a purpose if they are to finish things. They need an audience, and feedback – an opportunity to both give and share.’ To give this to children, Islington’s Computing Service presents an annual Computing Celebration at the Emirates Stadium. The 6th event in 2018 saw over 500 children from 45 primary schools showcasing their digital projects. More than 25 tech industry leaders including Google, Microsoft and the Institute of Imagination also attended the event, exhibiting the latest developments in education technology.
Agility in the Classroom
Aga Gajownik is a STEM Ambassador, passionate about educating for the workplace, and highly involved in the programme. ‘We need to champion an agile approach to learning,’ she suggests. ‘Learning by doing, and an experiential approach to learning is closely aligned to agile techniques and agile values.
‘For many children, it’s difficult to focus in a traditional “chalk and talk” classroom environment. Their brains are used to heavy stimulus from multiple electronic devices and exposure to rich media material that engages multiple areas of the brain. Research has shown that simply handing over knowledge and leaving it to the child to internalise this, to paraphrase in exams, just doesn’t work. What the workforce of the future will need are skills such as being able to collaborate effectively, inspire and motivate oneself and others, and retain a calm head when overwhelmed by change. Educating for the future requires new and appropriate tools, and agile techniques are an important part of that.
‘I use Scrum and hackathons to help children work as a team, learn to focus on one thing at a time, to complete a task before starting another, and evaluate their work through a retrospective approach. This review phase is critical for moving the subconscious learning, that comes from gamification and experience-based approaches, to the conscious mind. The retrospective makes the learning sustainable. Agile has an important and evolving role in education, and I value how the Agile Business Consortium’s Generation Agile initiative is supporting this.’
Demi Cornell is a STEM Ambassador Coordinator for North London. ‘Aga is an amazing role model for the children,’ she comments. According to the UNESCO Institute for Statistics data, less than 30% of the world’s researchers are women and the Computing Celebration initiative gives all children a chance to develop and apply technological thinking. ‘This is a great way of learning,’ says Demi. ‘Children learn to take their place in a team, and they get involved with some really cool things. They develop robots, drones and game simulations – one group even designed a smart fridge.’
Agile principles focus on learning by doing, empowering teams to both take decisions and influence outcomes. Applying this to education leads to a process of learning that is critically student-led, and fosters the collaboration and communication skills that will set children up to thrive in the workplace. They learn to understand challenges and problem solve through exploration and experimentation.
Praising the work of Aga and her team, Katy Potts stresses, ’Children have to learn to tinker. When Aga is giving them the chance to tackle Project Based Learning, they have to accept mistakes. It won’t be right first time and they learn the resilience to continue; to tinker until they have something that works.’
This is how children can learn the elements of agile working – breaking tasks into increments and being prepared to iterate to improve, collaboratively, responsively and adaptively. These are the fundamental skills that Generation Agile will need to flourish in the working environment of the future.
How to find out more:
Islington Digital and Computing Strategy
Islington Council works closely with technology and education organisations including BT, Microsoft, Twitter, BBC, Barefoot, Safer Internet Centre, and others.
Scrum Educational Experience (SEE)
Innovation and Integration offers a range of school hackathons as well as training for teachers and event facilitators. Their goal is to bring this mini-hackathon technique to a wider audience, providing more opportunities for young people to learn by doing within the education system.
STEM Ambassadors are volunteers from a wide range of science, technology, engineering and mathematics (STEM) related jobs and disciplines across the UK. They offer their time and enthusiasm to help bring STEM subjects to life and demonstrate the value of them for life and careers. STEM Ambassadors are an important resource for teachers and others engaging with young people in and out of the classroom.
The Agile Business Consortium is calling for the inclusion of agility and agile skills in the education of everyone from primary school children, to working professionals.